A downloadable asset pack

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Improvements on the GML function move_wrap()

  • wrap to a defined range within the room, rather than the room border
  • draw sprite overlapping both edges of wrap
  • check for collisions at both edges of wrap
  • doesn't depend on built-in GML speed variables; wrap is based on x and y position of the instance

Includes well-documented demo project.

Full documentation

More info

End User Licence Agreement (EULA).


Buy Now$1.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $1.99 USD. You will get access to the following files:

iMprOVE_WRAP.gmez 8 kB


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Works exactly as advertised. Code is just GML, perfectly readable, commented and can be modified to suit your needs. Thumbs up!