Works exactly as advertised. Code is just GML, perfectly readable, commented and can be modified to suit your needs. Thumbs up!
A downloadable asset pack
Improvements on the GML function move_wrap()
- wrap to a defined range within the room, rather than the room border
- draw sprite overlapping both edges of wrap
- check for collisions at both edges of wrap
- doesn't depend on built-in GML speed variables; wrap is based on x and y position of the instance
Includes well-documented demo project.
In order to download this asset pack you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:
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