1.4 Released!
InvadTris » Devlog
1.4 2018/04/28
Pause system
Audio
- M key to toggle mute state.
- Ctrl + up|down arrow to adjust audio master gain
- on screen display when adjusting audio level.
- Sound effects for all actions but Tetris rotation and Tetris clean slate bonus, music.
- Single-game testing modes.
- Invaders: BlockWeapon destroys Invader shots.
- When GameOver, can press Enter or R to restart game from rmGame.
- Invaders: Clear all Invaders bullets when InvadersPlayer dies.
- Invaders: InvadersSaucer points are now multiplied by Invaders.level and Tetris.level.
- Bugfix: last two invaders bunch up toward end of level, fixed.
- Bugfix: Enemy explode collision with Block Weapon crashes game due to explode object being treated as an enemy but having no points variable.
- Invaders: player becomes translucent when Invaders loses focus, to convey invulnerability
- Tetris: clean slate bonus for completely clearing Well of blocks with a line completion
- Tetris: added Lines count to display, temporarily removed Chain Bonus display until Chain Bonus is actually implemented
- Tetris: Added a roof object to Tetris.
- Tetris: Adjusted initial placement of new Tetronimo.
- Tetris: Color scheme system for Tetris blocks.
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InvadTris
Ludum Dare 41 - Combine 2 Incompatible Genres - A Space Invaders/Tetris mashup
Status | Released |
Author | csanyk |
Tags | csanyk, Ludum Dare 41, space-invaders, Tetris |
More posts
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- 1.5 released!May 01, 2018
- 1.3 Released!Apr 29, 2018
- 1.2 Released!Apr 29, 2018
- 1.1 Released!Apr 29, 2018
- 1.0 Released!Apr 29, 2018
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