A downloadable asset pack

Buy Now$3.00 USD or more

Mmap Mini Maps is an extension for GameMaker: Studio that provides a powerful, flexible, easy to use mini-map system.

  • Full documentation
  • Live HTML5 Demo
  • Beautifully coded! Source code thoroughly documented, very easy to understand, modifiable.
  • Great performance.
    • 2000-4000 mappable instances in HTML5
    • 10000+ mappable instances in Windows (YYC).
  • oMmap object
  • oMappable parent object
  • Types of mmap:
    1. Basic
    2. Radar
    3. Sonar
  • Identify Friend-or-Foe (IFF) color code system
  • Fully customizable!
    • colors
    • alpha transparency
    • screen size
    • detection range
    • zoomable
    • refresh rate
    • blip tracking
    • draw border of view and room on mmap screen
    • draw radar or sonar sweep in the room
    • vector arrows for moving blips show speed and direction.
    • draw edge blips for distant objects out of range
    • support for sounds

More info

End User Licence Agreement (EULA).

Purchase

Buy Now$3.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

mmap_mini_maps.gmez 430 kB

Comments

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Can we set the MAX RANGE to scan? (ie things outside that range are not visible.)

Also, can we define which objects we wish to detect? (ie Mode 1: Everything, Mode 2: Enemies, Mode 3: Allies, Mode 4: POI, etc.)

(2 edits)

Those are good suggestions... 

Your "maximum range" suggestion is already implemented. Look at the manual, under the property for "range".  Set range to the distance in pixels you want the radar to detect to.

For the select a mode idea, it should be easy to set up using a switch statement inside the Draw event to only draw the instances of the desired type. 

The code is well documented and should be easy to modify to suit your needs. 

Thanks.